// generated by quake, do not modify unbindall bind F6 "sky black" bind TAB "inven" bind ENTER "invuse" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind ' "invdrop" bind + "sizeup" bind - "sizedown" bind / "weapnext" bind = "sizeup" bind [ "invprev" bind \ "invdrop" bind ] "invnext" bind ` "toggleconsole" bind a "+back" bind v "+movedown" bind d "+moveright" bind f "+forward" bind h "wave 0" bind j "wave 1" bind k "wave 2" bind l "wave 3" bind u "wave 4" bind s "+moveleft" bind x "score" bind t "messagemode" bind y "messagemode2" bind mouse5 say_team "No." bind mouse4 say_team "Okay." bind p say "=]" // // //ENEMY HIT/LOW BINDS //bind z say_team "Enemy HIT!" //bind c say_team "Enemy LOW!" bind c nl bind MOUSE2 "+set_mmod" alias +set_mmod "set modi m" alias -set_mmod "set modi f" set modi 0 alias nl "nl_$modi" alias nl_m "say_team Male LOW" alias nl_f "say_team Female LOW" bind z "nh" alias nh "nh_$modi" alias nh_m "say_team Male HIT" alias nh_f "say_team Female HIT" // //*begin WIP* //bind space dj //alias dj "dj_$modi" //alias dj_m "+moveup;wait;wait;-moveup;wait;wait;+moveup;wait;wait;-moveup" //alias dj_f "+moveup" // //dj bind //alias dj "+moveup;megawait;-moveup;megawait;+moveup" //alias -2j "-moveup" //alias megawait "wait;wait" //*end WIP* bind n say_team "I'm @ ${$loc_here}" bind b say_team "Enemy @ ${$loc_there}" bind ~ "toggleconsole" bind UPARROW "vote yes" bind DOWNARROW "vote no" bind F1 "cmd help" bind F2 "menu_savegame" bind F3 "menu_loadgame" bind F12 "quit" bind INS "+klook" bind MOUSE1 "+attack" bind PAUSE "pause" set bob_pitch "0.0" set bob_roll "0.0" set bob_up "0.0" set run_pitch "0.0" set run_roll "0.0" set gl_3dlabs_broken "1" set gl_swapinterval "0" set gl_ext_compiled_vertex_array "1" set gl_ext_pointparameters "1" set gl_ext_multitexture "1" set gl_ext_texture_filter_anisotropic "1" set gl_ext_max_anisotropy "16" set gl_ext_generate_mipmap "1" set gl_ext_swapinterval "0" set gl_ext_multisample "1" set gl_ext_samples "8" set gl_ext_nv_multisample_filter_hint "nicest" set gl_vertex_arrays "0" set gl_texturesolidmode "default" set gl_texturealphamode "default" set gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" set gl_shadows "0" set gl_modulate "4.3" set gl_particle_att_c "0.01" set gl_particle_att_b "0.0" set gl_particle_att_a "0.01" set gl_particle_size "1" set gl_particle_max_size "1" set gl_particle_min_size "1" set gl_finish "0" set gl_ext_palettedtexture "0" set gl_mode "11" set gl_driver "opengl32" set g_select_empty "0" set in_joystick "0" set in_mouse "1" set msg "1" set rate "10000" set freelook "1" set cl_stereo_separation "0.4" set adr8 "24.192.224.48" set adr7 "66.36.243.128:27910" set adr6 "68.11.167.27:27910" set adr5 "72.232.228.186:27928" set adr4 "64.49.228.40:27910" set adr3 "tastyspleen.net:27921" set adr2 "tastyspleen.net:27915" set adr1 "67.19.248.74:27911" set adr0 "64.95.121.26:27910" set cd_nocd "0" set showturtle "1" set r_maxfps "120" set cl_async "1" set vid_ref "r1gl" set vid_optimalrefresh "1" set intensity "2" //SFX set s_primary "0" set s_mixahead "0.14" set s_loadas8bit "0" set s_khz "44" set s_volume "0.2" set s_initsound "1" //set s_openal_device "DirectSound" //set s_openal_extensions "1" //set s_openal_eax "0" //set s_openal_volume "1" set sw_stipplealpha "0" set vid_gamma "0.700000" set vid_ypos "22" set vid_xpos "3" set hostname "Brian-O-'s Server" set sw_allow_modex "1" set allow_download "1" set allow_download_players "0" set allow_download_models "1" set allow_download_sounds "1" set allow_download_maps "1" set sv_reconnect_limit "3" set fov "97" set gender "male" set gender_auto "1" set cl_vwep "1" set cl_maxfps "30" set cl_forwardspeed 1500 set cl_sidespeed 1500 set cl_upspeed 1500 set cl_yawspeed 1000 set skin "male/r2oran" set name "UUD-40" set email bbeckman@san.rr.com u set xfire uud40 u set lookstrafe "0" set lookspring "1" set m_pitch "0.022" set hand "0" set cl_run "1" set crosshair "1" set sensitivity "6.8" set win_noalttab "0" set vid_fullscreen "1" set viewsize "100" set con_notifytime "7" set cl_drawrate "0" set cl_drawfps "1" set cl_drawmaptime "1" set cl_drawmaptime_x "1200" set cl_drawmaptime_y "-8" set netgraph "1" set cl_footsteps "1" set r_overbrightbits 2.1 set cl_particles "1" set cl_railtrail "0" set cl_cmdcomplete "2" set scr_chathud "0" set cl_strafejump_hack "1" // zoom bind ALT ZoomIn set fovNormal 95 set fovZoom 40 fov $fovNormal set sensNormal 6.75 set sensLow 3.5 sensitivity $sensNormal alias ZoomIn "fov $fovZoom; sensitivity $sensLow; bind ALT ZoomOut; echo ---Zoom: In---" alias ZoomOut "sensitivity $sensNormal; fov $fovNormal; bind ALT ZoomIn; echo ---Zoom: Normal---" //walk toggle bind SHIFT walk alias walk "set cl_run 0;bind SHIFT run;echo ---Walking---" alias run "set cl_run 1;bind SHIFT walk;echo ---Running---" run //Chainsens bind MWHEELUP chainlow set normal 6.75 set medium 6.42 set low 5.9 sensitivity $chainnormal alias chainlow "use Chaingun; sensitivity $low; echo ---Low---; bind MWHEELUP chainnormal" alias chainnormal "use Chaingun; sensitivity $normal; echo ---Normal---; bind MWHEELUP chainlow" // //Weapons // //bind BACKSPACE "+adrop" alias +adrop "set amod 1" alias -adrop "set amod 0" set amod 0 //bind MOUSE2 "+set_mod" alias +set_mod "set modifier 1" alias -set_mod "set modifier 0" set modifier 0 alias bl "use blaster; sensitivity $normal" alias g "use grenades; sensitivity $normal" // alias sg "sg_$modifier;sga_$amod" alias sga_1 "drop SHELLS" alias sga_0 "sg_0" alias sg_1 "drop SHOTGUN; say_team Dropped SG @ ${$loc_here}" alias sg_0 "use SHOTGUN; sensitivity $normal" // alias ssg "ssg_$modifier;ssga_$amod" alias ssga_1 "drop SHELLS" alias ssga_0 "ssg_0" alias ssg_1 "drop SUPER SHOTGUN;drop SHELLS; say_team Dropped SSG / SHELLS @ ${$loc_here}" alias ssg_0 "use SUPER SHOTGUN; sensitivity $medium" // alias mg "mg_$modifier; mga_$amod" alias mga_1 "drop BULLETS" alias mga_0 "mg_0" alias mg_1 "drop MACHINEGUN;drop BULLETS; say_team Dropped MG / BULLETS @ ${$loc_here}" alias mg_0 "use MACHINEGUN; sensitivity $normal" // alias cg "cg_$modifier;cga_$amod" alias cga_1 "drop BULLETS" alias cga_0 "cg_0" alias cg_1 "drop CHAINGUN;drop BULLETS; say_team Dropped CHAIN / BULLETS @ ${$loc_here}" alias cg_0 "chainlow" // alias gl "gl_$modifier;gla_$amod" alias gla_1 "drop GRENADES" alias gla_0 "gl_0" alias gl_1 "drop GRENADE LAUNCHER;drop GRENADES; say_team Dropped GL / GRENADES @ ${$loc_here}" alias gl_0 "use GRENADE LAUNCHER; sensitivity $normal" // alias rl "rl_$modifier;rla_$amod" alias rla_1 "drop ROCKETS" alias rla_0 "rl_0" alias rl_1 "drop ROCKET LAUNCHER; drop ROCKETS; say_team Dropped RL / ROCKETS @ ${$loc_here}" alias rl_0 "use ROCKET LAUNCHER; sensitivity $normal" // alias hb "hb_$modifier;hba_$amod" alias hba_1 "drop CELLS" alias hba_0 "hb_0" alias hb_1 "drop HYPERBLASTER; say_team Dropped HYPER @ ${$loc_here}" alias hb_0 "use HYPERBLASTER; sensitivity $normal" // alias rg "rg_$modifier;rga_$amod" alias rga_1 "drop SLUGS" alias rga_0 "rg_0" alias rg_1 "drop RAILGUN; say_team Dropped RAIL @ ${$loc_here}" alias rg_0 "use RAILGUN; sensitivity $normal" // alias bfg "bfg_$modifier;bfga_$amod" alias bfga_1 "drop CELLS" alias bfga_0 "bfg_0" alias bfg_1 "drop BFG10K; say_team Dropped BFG @ ${$loc_here}" alias bfg_0 "use BFG10K; sensitivity $normal" // bind 1 "bl" bind 2 "sg" bind 3 "ssg" bind MWHEELDOWN "ssg" bind 4 "mg" bind 5 "cg" bind MWHEELUP "cg" bind 6 "gl" bind r "gl" bind 7 "rl" bind e "rl" bind 8 "hb" bind 9 "rg" bind w "rg" bind 0 "bfg" bind g "g" // // //Crosshairs bind i ch0 alias ch0 ch1 alias ch1 "set crosshair 0; alias ch0 ch2; echo ---Crosshair: Off---" alias ch2 "set crosshair 1; alias ch0 ch3; echo ---Crosshair: Cross---" alias ch3 "set crosshair 2; alias ch0 ch4; echo ---Crosshair: Dot---" alias ch4 "set crosshair 3; alias ch0 ch5; echo ---Crosshair: Angle---" alias ch5 "set crosshair 7; alias ch0 ch6; echo ---Crosshair: Gr. Dot sm.---" alias ch6 "set crosshair 8; alias ch0 ch7; echo ---Crosshair: Gr. Dot lg.---" alias ch7 "set crosshair 25; alias ch0 ch8; echo ---Crosshair: Gr. Cross lg.---" alias ch8 "set crosshair 26; alias ch0 ch9; echo ---Crosshair: Gr. Cross sm.---" alias ch9 "set crosshair 33; alias ch0 ch10; echo ---Crosshair: Yel. Cross sm.---" alias ch10 "set crosshair 80; alias ch0 ch1; echo ---Crosshair: Box---" //demos alias demo0 demo1 alias demo1 "stop; record dem1; alias demo0 demo2; echo ---Recording dem1.dm2---" alias demo2 "stop; alias demo0 demo3; echo ---Stopped recording dem1.dm2---" alias demo3 "stop; record dem2; alias demo0 demo4; echo ---Recording dem2.dm2---" alias demo4 "stop; alias demo0 demo5; echo ---Stopped recording dem2.dm2---" alias demo5 "stop; record dem3; alias demo0 demo6; echo ---Recording dem3.dm2---" alias demo6 "stop; alias demo0 demo7; echo ---Stopped recording dem3.dm2---" alias demo7 "stop; record dem4; alias demo0 demo8; echo ---Recording dem4.dm2---" alias demo8 "stop; alias demo0 demo9; echo ---Stopped recording dem4.dm2---" alias demo9 "stop; record dem5; alias demo0 demo10; echo ---Recording dem5.dm2---" alias demo10 "stop; alias demo0 demo11; echo ---Stopped recording dem5.dm2---" alias demo11 "stop; record dem6; alias demo0 demo12; echo ---Recording dem6.dm2---" alias demo12 "stop; alias demo0 demo13; echo ---Stopped recording dem6.dm2---" alias demo13 "stop; record dem7; alias demo0 demo14; echo ---Recording dem7.dm2---" alias demo14 "stop; alias demo0 demo15; echo ---Stopped recording dem7.dm2---" alias demo15 "stop; record dem8; alias demo0 demo16; echo ---Recording dem8.dm2---" alias demo16 "stop; alias demo0 demo1; echo ---(LAST DEMO) Stopped recording dem8.dm2---" bind o demo0 //sensitivity bind q hsensi alias hsensi "sensitivity $sensihigh; bind q nsensi; echo ---High sensitivity---" alias nsensi "sensitivity $sensinormal; bind q hsensi; echo ---Normal sensitivity---" set sensihigh 8 set sensinormal 6.8 //mute bind CTRL mutesound alias mutesound soundon alias soundon "set s_volume 0; alias mutesound soundoff; echo ---Sound: off---" alias soundoff "set s_volume .2; alias mutesound soundon; echo ---Sound: on---" //widefov //bind mouse2 "widefov" alias widefov fovout alias fovout "fov 125; alias widefov fovin; echo ---Zoom: Out---" alias fovin "fov 95; alias widefov fovout; echo ---Zoom: Normal---" //modelswap bind F7 swapmodel alias swapmodel flip1 alias flip1 "set skin female/r2oran; alias swapmodel flip2; echo ---Female---" alias flip2 "set skin male/r2oran; alias swapmodel flip1; echo ---Male---" // vid_restart